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GameRifts News Archive

Welcome to the Archives section for GameRifts.com
Below you can find the archives for articles that appeared on our front page. If there was a specific item that you were looking for, our search engine will provide you a list of 30 items per page based on your keywords.

Archives

November 2003

Happy Day After!
Hope everyone had a good Thanksgiving and did not stuff your self too much. I know I did, and then I napped. On my way into work this morning, I was laughing at all the freaks standing outside Best Buy, Circuit City, KB Toys and Toys R Us waiting for the stores to open at 5am.

Ya know what, come December 23rd when I go shopping, all those people will be laughing at me. I'm gunna do my shopping online, while at work! I am not going to fight crowds in malls, for broken products this year, nor will I stand outside when it's snowing in freezing weather to shop before everyone else.

How was your holiday?
Posted November 28 2003 by Div Devlin



Arianne Progress Report 4:
Arianne, which is currently in the remodelling stage for their website has posted up their 4th progress report. Items they breifely cover, "due to a lack of interest" are:
- Tools and models for new era
- Changes to keep this moving
- RP Game itself
- Overall vision of the project
Check it
Posted November 28 2003 by Div Devlin



Asheron's Call 2 Updates:
Two updates appeared over on the Asheron's Call 2 site. The first for those playing is a post by Citan about the proposed changes to the Alchemist Class. Next is an article over on the Fallen Kingdoms fansite explaining why "Asheron's Call is not for Rambo".
I used an analogy once that AC2 is more about precision SWAT teams than it is about being Rambo. And what that means is that the more rewarding content in AC2 is not intended to be soloed. Oh sure, you can solo to some degree and that's good for those times when you want to login for a bit and make a little bit of progress on your own. But AC2 is fundamentally a social game, about the people and relationships you make in game, and is going to be focused on group play ahead of solo play.
Check it.
Posted November 28 2003 by Div Devlin



Ballerium Progress Report:
Majorem is the latest game in development to offer up their progress report on the latest happenings in Ballerium. Aside from tech developments they had this to say about beta:
3) Beta Timeline :
Currently development seems to be on target towards the 5000 registered testers milestone, by Christmas. We will start off right away by giving additional players beta access, and if everything goes ok, we will gradually sign in more and more testers until we hit the 5000 player benchmark. In the meantime you don't have to do anything other than being a registered member of this community, and having an accurate email and platform records (changeable using the website's control-panel).
Check out the full report.
Posted November 28 2003 by Div Devlin



Dragon Empires Round Up:
Peter Tyson has a new dev diary up about himself for Dragon Empires, tracking his movements during a typical work day minute-by-minute. Or thirty-minutes. Or something. Check it.

Codemasters is preparing to add another round of beta-testers so it is important that, if you want to test, your information is updated correctly. Read the gospel to become an uber tester.
Posted November 28 2003 by Div Devlin



Final Fantasy XI Drops to Ten:
NPD/TECH World has released thier latest numbers in game sales for the week ending of November 15th. Still on the charts, but dropping to tenth is Final Fantasy XI. The Run Down:
1 The Sims: Makin' Magic
2 Call Of Duty
3 The Sims Double Deluxe
4 Lord of the Rings: Return Of The King
5 MS Age Of Mythology
6 Halo: Combat Evolved
7 MS Zoo Tycoon: Complete Collection
8 Finding Nemo
9 Civilization 3: Conquests
10 Final Fantasy XI

Will it fall off the charts next week?
Posted November 28 2003 by Div Devlin



Lords of EverQuest Goes Gold:
Lords of EverQuest, the RTS game taking place in the EverQuest world o Norrath has gone gold, and is expected to be in stores this Monday, December 1st. From the Press Release:
Highly-Anticipated Real-Time Strategy Game Brings the EverQuest(r) Fantasy Universe to RTS Gamers

Sony Online Entertainment Inc. (SOE), a worldwide leader in massively multiplayer online (MMO) gaming, today announced that its fantasy Real-Time Strategy (RTS) game set in the rich fantasy universe of EverQuest has gone gold. Lords of EverQuest is expected to ship to U.S. and Canadian retail stores on December 1, 2003.
The game is getting hit pretty hard with negative reviews so far as nothing major.
Posted November 28 2003 by Div Devlin



Middle Earth Online Updates:
Middle Earth Online's, Daniel Greenberg, the Creative Director for the Tolkien franchise at Vivendi Universal Games gives a dev diary about his job, to make sure that the games based on The Hobbit and The Lord of the Rings are faithful to Tolkien's works in letter and in spirit. In doing so, he tells us about the Sorcerer class within game.

Meanwhile, Turbine has announced Vladimir Starzhevsky to its development studio team, as the new Executive Producer. From the Press Release:
Turbine Entertainment Software, a leading developer and publisher of online subscription entertainment, announced today the addition of respected video game industry veteran Vladimir Starzhevsky to its development studio team. As Executive Producer for Middle-Earth Online, Starzhevsky oversees the direction, development and production of Turbines latest project, which is based on the world famous The Lord of the Rings books by J.R.R. Tolkien. Starzhevsky brings more than a decade of game industry experience with him to Turbine, with expertise in product development and international business development.

...

Previously, Starzhevsky served as a senior game producer and group manager for Vicarious Visions, Inc., overseeing a number of handheld and console game development projects. Some of Starzhevsky's titles included high profile games such as Tony Hawk Pro Skater 4 and Spider-Man 2: Enter Electro, which became a PlayStation Greatest Hits title, selling more than one million copies worldwide.

Before that, Starzhevsky was a director of overseas development for Papyrus, Inc. where he worked on numerous NASCAR titles.
In other Turbine related news, they are hiring for a number of online service members.
Posted November 28 2003 by Div Devlin



Mythica Does Gaming & Gods:
The Mythica website is now offering it's insight into Norse Mythology with their look into Loki, the god of mischief. Be warned though, this is not how Loki may manifest within game.

Also, be sure to check out the line-up they have heading down to GenConSoCal next weekend. It's sure to be a good show, especially since Val Kilmer is the latest Guest of Honor to make an appearnece.
Posted November 28 2003 by Div Devlin



PotBS Small Galleon Sails into Port:
Pirates of the Burning Sea has a new update for ships, as the Small Galleon Sails into Port. The feature article on this ship player's can captain even comes with new renders and screenshots, so be sure to check it out.
Posted November 28 2003 by Div Devlin



PlanetSide in Testing Updates:
For those who are still heavy into PlanetSide, tons of new updates in testing. Outfit Base Ownership, Outfit Ranking & Credits, and Player Recertification which will group vehicle and and equipment categories, are all coming down the pipe. Be sure to check out the new vehicle, the Lodestar, a new single person ship that can lift and carry ground vehicles.
Posted November 28 2003 by Div Devlin



Prince of Quin Celebrating X-Mas Early:
Players in Prince of Quin are getting a nice holiday suprise, early even, this weekend! Holiday events are coming with Santa delivering Christmas gifts all over the game world.
We will be celebrating christmas early and this weekend, there will be special event. NPCs will play Santa and drop "presents" randomly throughout all maps and towns.

We will announce what you can do with the presents after the event so I suggest you might just want to keep them in your storage for the time being.
Check it.
Posted November 28 2003 by Div Devlin



Rubies of Eventide Closing:
CyberWarrior's President, Marc "Huan" Howe, posted disheartening news to the playerbase and fans of Rubies of Eventide stating that the game will be closing. Following a 'Company Status' in which he shows a trust to the players, he explained the losses and financial difficutly due to lack of growth, followed with the farewell letter in which the game will be forced to shut down as it was unable to compete with major MMO's which suck and toss cash away on major marketing.

It's a damn shame this game could not get off the ground, as the folks at CyberWarrior are not "scumbags," and have one of the best relationships with players ever seen.

Ofcourse, it's times like this that scumbags come out of the woodwork claiming they will save the game, asking people to donate cash to them to save the game. The "Corpoarte Investors" cite that Marc "Huan" Lowe is dead, which he is not. How low can they go?
Posted November 28 2003 by Div Devlin



Shadowbane Updates:
Several new updates by Ubi for Shadowbane. With players jealous of the Vengeance server last month, new server world plans have been announced which breathe a whole new life into the game, with the long misses beta wars. Check it.

While the Rise of Chaos expansion is still in closed testing, the Chronicle of Strife has been updated with the Sentinel and Doomsayer professions to the class section along with the Conjurer and Darksworn disciplines.
Posted November 28 2003 by Div Devlin



The Matrix Online Economy:
The Matrix Online has a new transmission posted from Toby "Auberon" Ragaini in which he dwells on the subject of money within the Matrix. He tells how the economy will work and players will craft items by writing code. Since, there is no need for cash within the matirx, but everyone is looking for information.

It's a very differentr approach to an economy system within a MMO. Check it.
Posted November 28 2003 by Div Devlin



Ultima X: Odyssey Pricing Plans!
EA has released their pricing plans for Ultima X: Odyssey and offer a reduced pricing plan if you are a subscriber of both the original Ultima Online and UX:O in a pricing system that really is not that bad. If you subscribe to both games, it will only run you 29$ per month saving you almost 6$ Check it.
Posted November 28 2003 by Div Devlin



WoW, Tradeskills Revealed:
Blizzard has released some information about Trade Skills within World of Warcraft. Listed are the first eight skills, with the promise of more to follow, and a base overview of how skills work, and how to aquire them.

Learn More.
Posted November 28 2003 by Div Devlin



Anarchy Classic and Deluxe:
Funcom announces two new modes for Anarchy Online if you have yet to check the improved game out with their Classic and Deluxe editions of the game.
The Classic Edition download offer includes an updated version of the original Anarchy Online as well as 30 days of included gametimefor only 9,95 EUR* / 9.95 USD.

The Deluxe Edition includes 30 days of gametime, full access to an updated version of the original Anarchy
Online (Online Game Of The Year 2001 PC Gamer US), Notum Wars, and Shadowlands for only 29,95 EUR* / 29.95 USD in a downloadable file.

Both the Classic and Deluxe Edition's includes a Free 7 Day Trial.
Worth it no matter what false impression you may still have with the game. Download either version.
Posted November 24 2003 by Div Devlin



Arianne Progress Report III:
Arianne the open source MMO Project by SourceForge has the third part of their progress report up. In this edition they about:
- Client and LibClient: Foundation
- Objects and Object class
- Logging and Traces.
- Alternative methods for PerceptionManager.
- Lua scripts.
- GFX and SFX base
Check it.
Posted November 24 2003 by Div Devlin



Atriarch Development Updates:
Atriarch also has their latest developer updates posted. They tell us more on improving Native (npc) Pathing and Collision Detection as well as on multiplayerifying features, a new word!
Yes. It is too a word! You'll find it on page 45 of the Atrian dictionary. It means that as the developers add new features and enhancements, they are first tested on a local, solo version of Atriarch. Then the feature is integrated and tested to work multiplayer, hence, multiplayerified.
Check It.
Posted November 24 2003 by Div Devlin



Caeron 3000 Recent News:
Here is a title we thought to be dead, but thanks to Magique Productions we were sent a copy of all their recent news updates for Caeron 3000. Check it:
--November 16, 2003 7:30pm--
Magique Productions has chosen the Lithtech Game Engine to complete the development of Race for Andraeus, Caeron 3000: Online as well as all other outstanding game projects. The existing game is currently being ported from our previous engine and new screenshots will be posted as soon as possible.

--November 14, 2003, 2:32pm--
The first Caeron 3000 desktop graphic has been added to the downloads section. Download and enjoy.

--November 5, 2003, 8:30am--
The Caeron3000: Basic Rulebook is now on sale at RPGMall.com for only $5.00 for a limited time. To get your copy, go to www.rpgmall.com/product_i...s_id=32721

--September 4, 2003, 6:35am--
Syk66 at MMOWorlds.com interviewed Thomas Scott about Caeron 3000 online. Also submitted is some concept art, some of which has not been released before.

In addition, the web-site is packed with great new artwork for character species and creatures. Check them all out at www.caeron3000.com\media.htm
Check out the Official Site to learn more and be sure to sign up for the beta test.
Posted November 24 2003 by Div Devlin



As the Market Turns:
AT&T Sues PayPal
While PayPal sues Bank One claiming infringement (October 20th Story), AT&T files lawsuit against PayPal citing they own the patent for taking money online from people.
Posted November 24 2003 by Div Devlin



City of Heroes ArchType:
City of Heroes give us the newest Defender Archetype Walk-through!

Even the simplest of accidents can change the direction of a man’s life. No one knows this better than Marco "Scooter" Curioso, a ruffian who never knew what real trouble was until the combination of a chemical accident and an emotional tragedy transformed him into Impetus – a Science Defender. Avenging wrong and patrolling the streets of Paragon City, Impetus is the subject of our latest archetype walkthrough. Join us as we bring this hero to life!
Posted November 24 2003 by Div Devlin



Community Chats:
Anarchy Online
MMORPGDOT talks with Jorgen Tharaldson from FunCom.

Eve Online
MMORPGDOT chats with "Hellmar" from CCP.

Lords of EverQuest
GameBanshee chats with James Parker from Sony Online. RPG Vault also does a Q&A with the team from Sony and Rapid Eye.

Middle Earth Online
GamerNo chats with Chris Taylor from VUGames.

Matrix Online
OGaming chats with David Hall from Monolith.

PlanetSide
Action Vault chats with Dallas Dickinson from Sony Online.

Realms of Torment
MMO Worlds chats with Dan Antonescu.

Shattered Galaxy
GameGossip chats with Terry Park of Nexon.

Star Wars: Galaxies
HomeLan chats with an un-named person representing Lucas Arts.

Ultima X: Odyssey
RPG Vault chats with Rick Hall from EA.

URU: Ages Beyond Myst
Warcry chats with Katie Postma from Ubi Soft.

Wish
GameRifts (Doh! Thats us!) chats with Dave Rickey from Mutable Realms.
Posted November 24 2003 by Div Devlin



MagicCosm Nears Beta:
MagiCosm is nearing beta and the folks from NavTools is teasing us with 5 new screenshots from the games engine dealing with Spell Effects, the Games Interface and Foilage (Grass, Tress, etc.) You can check those out here. Picture is worth a thousand words after all.
Posted November 24 2003 by Div Devlin



Dragon Empires Newsletter:
The latest Dragon Empires newsletter hit e-mail boxes giving updates from Codemasters in development game. Highlights include an update on Beta 1:
November has seen us continue to progress towards Beta1. The programming team have been working on finalising the quest and economy systems as well as working on the server, skills and progression systems. These are some of the major milestones for Beta1 so seeing them progress has been quite exciting. The world team has been placing the buildings for the Empire of the Lady and very impressive they look too! Most of the Lady Empire cities are on top of giant monoliths which tower above the surrounding landscape and dominate the skyline for miles. The art team continue creating and tweaking monsters, armour, weapons and the user interface. The quality of work being done now is outstanding and most of it will be visible in Beta1 which is great news.

We haven't yet announced a firm date for the next phase of Beta but we will as soon as we are clearer on the timing. Until then, keep an eye on the news and watch out for a great competition in December's newsletter!
Here's something to make everyone draw a gasp, Codemasters is working on the chat system now!
Communication is crucial in an MMORPG. After all, if you can't talk to friends what's the point of the MM in MMORPG! Dragon Empires features an excellent and detailed chat system that lets players talk and shout locally, chat with their guild mates as well as send messages to friends anywhere in the world. Further, any player can create a custom chat channel and let people search for and join these channels from anywhere in the world. You can create a private channel for political discussions or to hatch your next evil scheme.
At least someone has figured out to make sure the chat system works before the game goes live.

Also included is a new letter from Gadsolme who returned from his vacation, with the tale of 'The Revocation' led to a brief period of political anarchy.
Posted November 24 2003 by Div Devlin



Final Fantasy Online Tops Sales:
Final Fantasy XI the MMO version of the popular FF series from Square Enix is topping the sales charts according to NPD/Tech World as the game takes second place for the week ending on November 8th.
1 The Sims: Makin' Magic
2 Call Of Duty
3 Final Fantasy XI
4 The Sims Double Deluxe
5 Halo: Combat Evolved
6 Max Payne 2: Fall Of Max Payne
7 MS Age Of Mythology
8 Civilization 3: Conquests
9 MS Flight Simulator 2004: Century Of Flight
10 Dark Age Of Camelot: Trials Of Atlantis
Posted November 24 2003 by Div Devlin



New Lineage II Screenshots:
NCSoft released four new screenshots for Lineage II depicting a Human Knight, Mob Scene, a Succubus, and an Elve.

Shadowbane should of kept the Succubus.
Lineage II graphics are looking sweet.
Posted November 24 2003 by Div Devlin



Middle Earth Online Roundup:
Middle Earth Online reveals two of the playable classes within game. The Scout, an Elf class and The Soldier, a class for humans. Hobbits and Dwarves will be coming soon.

A New Dev Diary is also availabe from "Zahir" one of the Team Leads in the World Graphics Department.
Posted November 24 2003 by Div Devlin



Mythica Loki Teaser:
Something all of us have been waiting for from Mythica, more info on Loki. Jade Dragonfly, Community Relations Manager for Mythica, sent Mythica Stratics this exclusive teaser about Loki, the Norse god also known as the Trickster. Why is she torturing us so with this little tidbit? Because more about Loki will be revealed to us next week on the official Mythica site, Mythica.com - so be sure to look for it!

To check out the teaser, the torment, the sneak peak at what is coming about Loki, check out "Mythica.com's Loki Teaser - The Trickster" at Mythica Stratics.

(Thanks Marizelle!)
Posted November 24 2003 by Div Devlin



PotBS In-Game Movie:
Flying Labs the developers behind Pirates of the Burning Sea are teasing us with a glimpse inside the game with a movie – the first of many – showcasing in-game footage of ship combat, day and night scenes, and amazingly detailed, historically accurate ships, such as the Flute and Xebec on the NVidia Games page.

Release is scheduled for Spring of 2004.
Posted November 24 2003 by Div Devlin



PlanetSide Dev Diary:
A new PlanetSide Dev Diary appeared from programmer Scott Martin talking about what it takes to get into the game industry.

Also, check out the "Commanders List" of concepts which may never make it into the game.
Posted November 24 2003 by Div Devlin



Realms of Torment FAQ:
Limitless Horizons has published their detailed FAQ for Realms of Torment which deals with the history of the game world as well as gameplay issues. An interesting tidbit:
15. Q: Why is the game called Realms of Torment? And what is this I read about another title?

A: Realms refers to kingdoms mostly, and Torment to the upheaval and increasing wars happening during the current Noblesse as societies and races expand territories and seek the hidden truths of the world. There is no ‘other title’ but the full title is kept hidden until the day you read it on the game box.
Check it.
Posted November 24 2003 by Div Devlin



Rubies of Eventide Trial:
Rubies of Eventide announced a new ten hour free trial for just anyone to come check out the game. Without a credit card!
Now just about anyone can sign-up and try Rubies without providing credit card information! The new 10-hour option is restricts signups to the Amethyst server and players have 7 days to use their time. As far as game characters go, 10-day trial members can upgrade to full membership and keep their characters however, 10-hour characters are wiped after the trial period is up.
Also, they have opened a new RoE store for you to buy junk, just in time for the holidays.
Posted November 24 2003 by Div Devlin



Ryzom Ends in France:
Nevrax announced the end of their collaboration for Ryzom with French publisher and operator in Europe, Wanadoo. From their featured news:
We regret to inform you that Wanadoo France and Nevrax have decided to put an end to their collaboration.

Wanadoo France is therefore no longer the publisher and operator of the game Ryzom in Europe.

This common decision has been reached because of divergences of views regarding the evolution of the game, as well as the postponed release date scheduled by Nevrax for the end of Q1 2004.

From today onwards, www.ryzom.com becomes the official website.

Moreover, Nevrax will proceed with the development of the game and be in charge of the Beta-test.
Wanadoo and Nevrax w
Posted November 24 2003 by Div Devlin



Shadowbane Dev Journal:
(Ganked from the Chronicle of Strife for Shadowbane)

The State of Shadowbane developer journal has finally returned to the Chronicle of Strife! Shadowbane design guru Ubiq writes a lengthy SoS address to all Aerynthians. Ubiq discusses what the Shadowbane team has been working on, reveals details about the Rise of Chaos expansion pack, and finally announces the newest new world map currently under development!
Posted November 24 2003 by Div Devlin



UBO FAQ Published:
Ultimate Baseball Online, the MMO/Sports game based on the All American past-time of baseball has published their Official FAQ answering the many questions players have. Topics include:
Fielding
Pitching
Batting
Running
Bunting
Sliding
Chatting
BenchWarming
And Watching a Game.
Check it.
Posted November 24 2003 by Div Devlin



WoW, Gnomes and Trolls:
Blizzard sent out a new race update for World of Warcraft. Highlighted are Gnomes and Trolls - the last two player-character races announced for the game. Included in the update are descriptions, screenshots, art, and information on which classes are playable for these races and where their starting locations are in the world.

The Blizzard Insider has more information as they interview their own Chris Metzen on Gnomes and Trolls.

Is it me, or does this seem so EQ?
Posted November 24 2003 by Div Devlin



World War II Online Review:
It's been some time since most of us walked away from World War II Online in a rage of disgust at a game that was horrendously broken. MMORPG.com's own Mark Schembri braved the virtual battle fields of Europe to give a new, fresh review of Cornered Rats MMO/War Game.

Check it.
Posted November 24 2003 by Div Devlin



Interview with Dave Rickey on "Wish!"
Dave "Mahrin Skel" Rickey took time out of his busy development schedule to talk with us about his current project, "WISH," the 'Ultra MMOG' in development by Mutable Realms which is currently slated to begin closed beta testing this Decemeber.

In our usual style we ask questions, we should never ask!
Check it.
Posted November 19 2003 by Div Devlin



Introducing Fairyland Online:
Here's a new game we just learned about titled "Fairyland Online" which is currently in open beta. Who say's adults can't play fun kid's games? It even has pets! Check this:
With the popularity of comics and video games, kids no longer turned to fairy tales. Aren't they just some corny old stories passed down from generation to generation? This loss in faith towards fairy tales has finally breached the very foundation of this land of fantasy and it is breaking up piece by piece because of it. First went the lesser known tales then later on even the more well known were no longer safe. All the surviving denizens lived in fear that the day would come when the entire realm would disappear for good.

This situation called of immediate action. Snow White, Cinderella, the little matchstick girl, the federation of witches, the guild of step-mothers and all the other surviving characters gathered for an emergency meeting. The meeting lasted for days and finally they came up with the final solution, to seek an answer from the Wise One, a great sage of immense knowledge.
Learn more about the game, now!
We know you want to.
Posted November 19 2003 by Div Devlin



FX Golf Makers Hiring:
K2Networks, the folks behind FX Golf, the first MMO sports game based on Golf as well as their import title Renewal is in the market to hire a "Well Experienced Game Manager/Game Master to help oversee their customer support.
K2Network, Inc., a leading massively multiplayer online game (MMOG) provider in North America, is looking for well experienced full-time/part-time Game Managers and Game Masters for the new upcoming massively multiplayer online games.

Requirements:
Ć Strong Gaming experience or interest preferred.
Ć Must be available to work in the office. (K2Network is located in Costa Mesa, CA)
Ć Excellent communication and interpersonal skills, along with high proficiency in basic computer skills, are essential.
Ć Bilingual capability of English along with Korean/Spanish/Chinese/Japanese is a benefit.
Ć At least 6 months experience in a similar field is a major benefit, but is not required.
Ć A positive and active attitude along with willingness to share and accept ideas with other team members is necessary.
Ć For the full-time position, the ability to fulfill a year basis, regular employee contract, with three months work probation, is required.
You need to be local to Costa Mesa, CA and know they will not reimburse for relocation.

If intereseted, they want your resume.
Posted November 19 2003 by Div Devlin



Those MEO Screenshots:
Because html is Hard.
So is spelling.

Thanks to everyone who mailed (too many folks to reply to) who were looking for those 38 screenshots for Middle Earth Online that were 'supposed' to be in our gallery section. They are now there, so go check out the Barrows, Bree, and the Prancing Pony.

Like we said, some new, some not.
Posted November 19 2003 by Div Devlin



En-Tranz: "Were Developing Shadowbane!"
Well in not those specific words at least. Shadowbane developed by WolfPack Studios is changing hands over in the Asia/Pacific Region. Hosted by En-Tranz for the players, En-Tranz says that due to the needs of their players, which differ from those of us in North America, En-Tranz will be making significant changes to the game, in-house. They ask for feedbacl also in the discussion thread. Read On:
Over the course of the past year, it has become evident to us here at En-Tranz that the needs of the Asia-Pacific players are quite different from those in North America. Due to this, the version of Shadowbane currently published by En-Tranz will begin to change significantly from the version published by UbiSoft, and all development of Shadowbane Asia is being moved to a new development team.

This new team is hard at work on a vast number of improvements to the game including epic mobs, more Asia-centric content, and a full fledged resource system - not to mention stability and performance issues. We plan to release more detailed information in the near future, so check back soon to get the scoop on the next big thing coming to Shadowbane Asia!
Now, What if Ubi Soft says due to the needs of North American players, they will be developing significant changes to the game in-house?

Both Wolfpack and Ubi Soft reps were unavailable for comments. Were going to be following this story in the days, weeks and months ahead.
Posted November 19 2003 by Div Devlin



Adellion Updates:
The dev's at Honour Bound are cranking out news for their game Adellion. Three new writings have been added to the Book of Tales. A Dalmite tradition (The Rites of Passage), an epic fight (The Curse of the Black Medallion) and a study written by a Salanian historian, The Fire Dancers.

They also introduce the Brewing Skill that players can learn as well as their newest soundtrack addition titled "Drulon Adventure 3." I don't have anything that can play an OGG file.
Posted November 17 2003 by Div Devlin



Anarchy Online Does ReBalance:
Marius Enge, Game Director for Anarchy Online sent up a note to players regarding their recently released expansion Shadowlands was in need of some fine tuning and made some major improvements to the risk vs. reward system.
After looking at the progress and the risk versus reward offered in Shadowlands, and after reviewing tons of feedback on the issue we have made some major improvements in this update. First, the XP in outdoor areas in Shadowlands has been increased dramatically.
Be sure to check out the full patch notes.
Posted November 17 2003 by Div Devlin



As the Market Turns:
Cyber X Gaming Selects Ultimate Arena
Cyber X Gaming has selected Ultimate Arena Inc., the leading online action game tournament site, to run the ATI/AMD Cyber X Games 2004 Counter-Strike online qualifiers. Ultimate Arena's guaranteed cheat-free platform was a key factor in Cyber X Gaming's decision.

N-Gage Hacked
Last week it was announced that Hackers broke the code for the Nokia N-Gage allowing copied games to be downloaded off the net.

Priceflo.com Goes Live
Priceflo.com, a new online comparison-shopping site with cutting edge navigation and more research tools, is making it easier for consumers to find the perfect PC or consumer electronics product and locate the retailer or online e-tailer site with the best price.

Zboard keysets target Online, Strategy and Roleplaying Games
In a steady advance on the gaming world, Ideazon, Inc. announced agreements with computer gaming giants Sony Online Entertainment, Atari, Activision, Epic Games and Artifact Entertainment that will see Ideazon develop customized keyboard keysets for popular video games brought to market by those companies.

Starting in November, gamers will have access to more advanced gaming control with six new specialized keysets for the Zboard™ input device: EverQuest®, EverQuest® II and PlanetSide™ by Sony Online Entertainment; Empires: Dawn of the Modern World from Activision; Unreal® Tournament, Unreal® Tournament 2003 and the upcoming Unreal® Tournament 2004 from Epic Games, Digital Extremes and Atari and Horizons: Empires of Istaria from Artifact Entertainment, published by Atari.
Posted November 17 2003 by Div Devlin



Dark and Light Interview:
WarCry had a chance to chat with with Stephane Quilichini from NPCube on their MMOG Dark and Light which will be the largest game world we as gamers have yet to see. From the Chat:
Why Fantasy RPG? Even if you boast that your game is much better than anything now or in the near future, don't you have to fight with the entrenched fantasy RPG MMOGs (of which, you have the biggest and most successful MMOGs lists) in order to gain any sort of audience? Does DnL provide any draw to players that aren't already playing online?

Of course we will be on the same hardcore gamer’s market segment as our opposition, but we do hope to create our own market segment in the moderate gamers and the women demographics. The game design was not conceived as just a levelling game, but one where every one can find pleasures, no matter his level in the game. You can progress in the world without having to kill monsters or fight. We feel that all of that should attract other online types of gamers.
Check it.
Posted November 17 2003 by Div Devlin



Dragon Empires Updates Galore:
Dragon Empires has a new Dev Diary up and running from Scott Cowie, the lead world builder covering building the cities within game. Snip:
Each empire has a distinct pattern for the design of their towns and we world builders follow that pattern for each individual town - with more features or buildings being made available in larger, more built up areas. The Monkey Empire places all its buildings in a pattern around a central market building in an almost haphazard style, which befits its primitive origins. The Bird Empire bases its architecture in stilted platforms, which tower above the trees giving impressive views. The Fish Empire has an oriental style of architecture running through it and all of its towns are entirely floating on water, whereas the buildings in the Insect Empire create close dark streets where you are overshadowed by tall oppressive buildings. The Woman Empire is a special case, where the towns are built upon huge monoliths that tower into the sky – an impressive sight!
Check It.

If that's not enough, then be sure to check out the huge Lore Update which tells of the first people on Fortitude and what happened to them and how the Dragons came by their current forms. To go along with the lore are also a dozen new screenshots all zipped up which include the Blackfly (insect)Empire as well as images of the often-hinted Ancient Masters. Also included are images of characters with body paint and pictures of Yellowback and Redwing towns.

You can find those in our gallery.
Posted November 17 2003 by Div Devlin



Trials of Atlantis Takes Top:
The Trials of Atlantis expansion for Dark Age of Camelot has been named not only the #1 Selling PC Online Game, but also #1 Selling PC Game by NPD Techworld for the week ending November 1, 2003. Mythic had this to say:
"In the first two weeks of the release of Trials of Atlantis, almost half of Dark Age of Camelot subscribers in the U.S. have already bought the expansion, and this reflects the strength of the community and overwhelming enthusiasm of the fans," said Mark Jacobs, president and CEO of Mythic Entertainment. "Trials of Atlantis offers challenging new experiences for players, and we encourage all fans of the game to delve into the mysterious world and see the phenomenal graphics found in our latest addition to Dark Age of Camelot."
The ranking was:
1 Dark Age Of Camelot: Trials Of Atlantis
2 The Sims: Makin' Magic
3 Halo: Combat Evolved
4 Max Payne 2: Fall Of Max Payne
5 MS Age Of Mythology 3
6 Railroad Tycoon 3
7 The Sims Double Deluxe
8 MS Age Of Mythology: Titans
9 MS Flight Simulator 2004: Century Of Flight
10 Call Of Duty

Congrats to the folks at Mythic!
Posted November 17 2003 by Div Devlin



E3Expo Speakers Wanted:
The Electronic Entertainment Expo (E3Expo), the world's leading interactive entertainment trade show, today invited industry leaders from across the globe to apply to speak at the show's conference program. E3Expo conference speakers provide hands-on training and expertise to the industry professionals who gather annually to acquire insight from this esteemed faculty and to preview thousands of never-before-seen computer and video game related products. The 10th annual E3Expo, "Where Business Gets Fun," is scheduled for May 11-14, 2004 at the Los Angeles Convention Center.
"Each year, we welcome the industry's leaders and visionaries to E3Expo to help us create an in-depth forum for discussion of the latest trends and cutting-edge advancements that make up the present and future of this rapidly growing and ever-evolving industry," said Douglas Lowenstein, president of the Entertainment Software Association, the trade association that represents U.S. entertainment software publishers and owns E3Expo. "Once again, we aim to offer attendees a strong portfolio of options ranging from development issues and business strategies to content delivery and global trends."
Those interested in speaking at the E3Expoconference program can apply online at www.e3expo.com until November 21, 2003. Selected speakers will be notified by the end of January 2004.
Posted November 17 2003 by Div Devlin



Endless Ages Booster Pack:
Avaria Corp has unleashed their booster pack to the servers for Endless Ages adding new features and upgrades to the game as well as a new Unified City.

If you have yet to check out Endless Ages they offer a free five day trial that does not require a credit card to register.
Posted November 17 2003 by Div Devlin



Horizons Server Hosting:
Artifact Entertainment announced they have partnered with NTT/Verio Hosting to manage their online game environment for Horizons. From the Press Release:
To support the estimated market penetration and level of anticipated demand on the network, Artifact Entertainment has teamed with Verio to provide a fully managed, highly scalable and redundant multi-server configuration with load-balancing and managed security services.

"With the volume and growth we are expecting, as well as the type of dynamic content experience we are delivering, and rapid increases in game user volume requiring immediate managed hosting infrastructure changes with less than 15 days notice, we needed a solutions provider that could meet the performance and infrastructure requirements our complex massive multiplayer game demands," said James Jones, co-president of Artifact Entertainment. "Because of Verio's experience in the industry, and the knowledge of their technical team, we have worked hand in hand to construct a solution that will be scaleable, secure, and above all, deliver high availability for our customers."

The Artifact Entertainment Horizons' solution leverages the full redundancy and global capability of the NTT/VERIO IP network. "Network capacity and bandwidth is certainly a big consideration given the business we are in," added Jones. "We found that the infrastructure and support systems in place at Verio will help deliver an on-demand solution to meet our anticipated but periodic massive traffic spikes."
Have to blame someone if the servers crash?

Horizons is due for release in North America on December 9th following a December 5th release day in Europe per David Bowman on the Vault boards. Remember, no release date was real until he said the date.
Posted November 17 2003 by Div Devlin



MEO Dev Diary:
A New Dev Diary for Middle Earth Online appeared giving a look at Characters, Classes and Skills within game, telling why characters will be structured into classes and how skills will tie into each class for players to embark upon the leveling grind.
Of course these skills aren't all just waiting for you. At least, not all of them. Some skills you will learn by advancing your characters generally, but others must be learned from the people of the Middle-Earth. The legendary characters of the world, along with many NPCs you don't know yet, have a lot to teach you. Then there are ancient books and new armors and weapons to learn and master.
Check the Dev Diary.

Meanwhile check our
Gallery for these new 38 screenshots for Middle Earth Online. Some new, some not.
Posted November 17 2003 by Div Devlin



The Matrix Online, Website Online:
The Official website for The Matrix Online has relaunched and has new info. Kicking it is Monolith's Developer Profile for Toby "Auberon" Ragaini, a Developer Letter introducing "Ability Code" and the "Interlock System" as well as four screenshots of the game, and an updated FAQ.

Ya'd think this guy Geiger who seems to be the news guy would like alert game sites about news updates? Cause ya know, "Were not gunna fuck this one up." -Ubi Rep at E3'03

Blues News Gives the Quote of the Day:
"Does anyone still care about this game, with as bad as the last two movies have been?" -Lokust

The guys over at WarBucket who have the higer intelligence to understand the movie on so many more levels than I could, put it into proper perspective for me with this 'toon.
Posted November 17 2003 by Div Devlin



URU: Ages Beyond Myst Offline!
URU: Ages Beyond Myst officially shipped to stores with players burning through the buggy single player portion of the game to meet with disappointment when they learned that the MMO part of the game has been pushed back for pre-orders to catch up allowing Cyan time for launch preperation.

Still no pricing structure available for monthy subscriptions as of yet.
Posted November 17 2003 by Div Devlin



Mythica Art and Buildings:
Artist Rob Johnson for Mythica has an important role when it comes to building design for the game since he creates much of the concept art, buildings and textures for the cities of Midgard and Mythica’s other planes of existence. In this article he speaks at length about the creative process behind the game’s cities…as well as the punishment awaiting any Frost Giants who ever dare raid them!

Also, over on MythicaHQ is an interview with Hal Milton in which they ask about Shards, Character Development and Play, Worship and Godhood, and about the Inventory and Economy, asking some hard questions. Hal answers. Check it.
Posted November 17 2003 by Div Devlin



PotBS Details New Ship:
Flying Labs has updated their catalog of ships for Pirates of the Burning Sea with the newest ship, The Ketch being detailed, including several new screenshots and renders as well as the history of the ship.
As should be clear by now, ketches are a genuinely versatile ship. They're quite likely to be many players' second command, when you're ready to move up from your sloop, because they serve well both as fighting ships and as merchant vessels.
Check it.
Posted November 17 2003 by Div Devlin



PlanetSide Team Letters:
Over on the PlanetSide home page is word that Team Letters are back. The first letter is an introduction from artist Francesa "Fisa" Castellanos, the talent behind the Enforcer and the Deliverer designs. She also plays PlanetSide and is a gear head!
Being female on a video game team can tell you some things. For one, I am a tomboy. How my boyfriend puts up with this beats me. I spend my off-time working on my car either fixing or improving it. And I play with my mutts.
Check her Introduction.
Posted November 17 2003 by Div Devlin



Realms of Torment Economy:
Realms of Torment dev's hooked up with IGN for another peek of the week in which they discuss the economy within game worlds. Snip:
The Achilles heel of most MMOs is their economy and the biggest problem is the unbalance. None of them has truly succeeded in making a valid working economy.

The developers tried to prevent this unbalance in many ways. The most usual one is by putting unlimited resources at the players' disposal (open economy) or by limiting the world's resources to finite numbers (the closed economy).
Check it.
Posted November 17 2003 by Div Devlin



Second Life Residents Own Creations:
Linden Labs is changing all the rules when it comes to thier MMO Game Second Life, by allowing subscribers to retain the full intellectual property protection for the digital content they create, including characters, clothing, scripts, textures, objects and designs. Unlike other games, where the content in game is protected to prevent scammers and Ebay sales, Second Life users can create, and sell derivative works based on content they've made, or license the work to others.
Speaking to an audience of digital rights specialists and virtual world enthusiasts at the NYLS "State of Play" conference, Founder and CEO Philip Rosedale described the new policy as a major breakthrough for users of online worlds.

"Until now, any content created by users for persistent state worlds, such as EverQuest® or Star Wars Galaxies™, has essentially become the property of the company developing and hosting the world," said Rosedale. "We believe our new policy recognizes the fact that persistent world users are making significant contributions to building these worlds and should be able to both own the content they create and share in the value that is created. The preservation of users' property rights is a necessary step toward the emergence of genuinely real online worlds."
Check the Full Press Release.
Posted November 17 2003 by Div Devlin



Star Wars Galaxies Mounts and Cities:
Star Wars Galaxies announces that Player Mounts and Cities have gone live within game in a suprise patch released before the announced date having players scurry to log-in and be one of the first to place their cities. It was so Ultima Online, with players banging the servers to build. Even though, it was not believed players would be able to fill up all ten city building slots per planet, they did.
The current caps are not permanent. We will be lifting the caps some time between now and the next publish which will be early December. To find out exactly what that number will be, we will be doing additional Player City Testing on Test Center. We don’t know what that number will be, but don’t despair, we have solutions to address many different player concerns here.
Those who missed out will need to await Decembers next patch to build their cities. As to mounts, these are only of the animal variety giving another skin to horses. There are no Landspeeders or Bikes as they would be "vehicles." There were some other items in the patch that may be meaningful.
Posted November 17 2003 by Div Devlin



UO Bans Expoliters:
Ultima Online recently gained information that an exploit is being used to alter characters and gain illegal in-game items.
We feel it's important to let our players know that we are monitoring this issue closely, and our team of developers and testers are working diligently to resolve it as quickly possible.

Exploiting in Ultima Online is an issue we take extremely seriously, as it affects the community as a whole by taking time away from our development, community, and support schedules. Any player found in possession of any character or item created through this exploit may have severe action taken against their accounts. We have already removed several players from the game, who were found to be abusing this exploit, and we will continue to permanently suspend the accounts of any and all we find to be abusing exploits in Ultima Online.
Following the above announcment last week, they brought all servers down to implement fixes.
Posted November 17 2003 by Div Devlin



Ultima X Updates:
Number of updates appeared on the Ultima X: Odyssey website. Amy "Morgaine" Sage, whom all of us remember as Cynthe has her Bio up in the Meet The Team section talking about her gaming history and the reason for her netnick change.

A new piece of fiction is up about Humans with concept art. And finally some more info on the PvP system, this part explaining "One on One Duels."
When challenging another player to a duel, you'll have two sets of options to choose from. First, you'll choose whether the duel will be set as "rated" or "unrated." Rated duels are considered "official," and will affect the ranking of both you and your opponent on the Challenge Ladder. Or, if you're just looking for a practice round, you can choose to keep it unrated and just duel for fun. Second, you'll determine whether or not the duel will have a wager associated with it. We'll go over wagers in more detail a bit later in this update.
Check it.
Posted November 17 2003 by Div Devlin



World of Pirates RoadMap:
The Development Team for World of Pirates has tossed up their roadmap for thier nexr verison .053 for the game with a focus on the Trade System.
The main part of the next update will be the trade system. Not only the trade between cities will be improved for using and increasing the trade skill. But also the trade system between player will be introduced, which allows, as already known from other games, the trade of all goods/items.

Additional freatures are the food consumption of the crew and the moral on sea. The moral will go down with losses/defeats and will go up with success/victories. The ships will be subject to abrasion.
Check it.
Posted November 17 2003 by Div Devlin



SWG: Monika T'Sarn Interview!
Everyone has heard of Monika T'Sarn now, the player within Star Wars Galaxies from The Combine who became the first player Jedi class within game last week. Taking time out from playing and becoming a Jedi Master, the player behind Monika took time out to talk to us about being a Jedi within game, and what it entails.

Check it.
Posted November 11 2003 by Div Devlin



Earth and Beyond Amnesty Program:
Earth and Beyond is offering a 7 day Amnesty Program, in which past players can revisit the game to check out all the features added since release. From the Press Release:
Getting back into the galaxy will be easier than ever. Today, the Earth & Beyond team announced that all former players will be able to play for free from Nov. 11 to Nov. 18.

To take advantage of this amnesty offer, former E&B players just need to start the game, then log-in using their account name and password as if they were still paying subscribers.
If you don't have the software anymore, you can download it at EBDemo. It makes it sound like we were all banned.
Posted November 11 2003 by Div Devlin



David Allen Speaks Out:
Original Horizons man himself, David Allen speaks out about his project at Pharaoh Studios and tells how Horizons would of been an entirely different game if he was still involved in this mega interview over on MMORPG.
Unfortunately, certain individuals at Artifact felt it was important to make statements that the original HORIZONS was too ambitious and could not be delivered. The sad part is that these individuals lack the design, development, and technical qualifications to even make such statements. In essence, they were simply doing what they could to prepare the community for the only product that they were capable of delivering – something completely different from the original game – their game. And their game will reflect their abilities.
Read.